- Aega Mythea Thought Item — Two-weapon fighting
I have been thinking a bit about how to model two-weapon fighting combinations in Aega Mythea. In many systems an additional attack or attacks are awarded, but the effectiveness of ALL attacks is decreased (i.e., penalties with regard to success or failure are applied). This solution seems to be based upon balance consideration. Balance is definitely not the only consideration for Aega Mythea. In some cases, it is a non-factor.
I envision a solution that has both positives and negative (balance again, I suppose), but does so at a different level of abstraction, perhaps in a completely different manner. I would like to treat a shield as a weapon that has a poor offensive capability, but an excellent defensive capability (and actual “weapons” as just the opposite).
I’m going to do some research as to how this is handled in existing games. Some of interest are: TRoS, DragonQuest, RQ, Powers & Perils, Conan RPG from Mongoose, Masterbook, GURPS, Rolemaster, HARP, Age of Heroes, etc. With some of these I already have familiarity, but a re-examination can’t hurt. If anyone has any suggestions as to interesting treatments of this issue, please send them my way.
~Adaen of Bridgewater
Tuesday September 12, 2006 – 10:43pm (EDT)