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D&D Prestige Class: The Venator

Posted by Adaen of Bridgewater on January 17, 2007

Previously, I’ve posted about Flammenarbe d’Arcanum, my beloved and deceased Wizard character in my good friend, The Wraith’s most excellent Imperial Destiny Campaign (also previously mentioned).Flamme

The truth be told, he was a specialist wizard (Specializing in Abjurations with no access to Divinations) that had taken levels in a homebrew, cobbled-together, one-off Prestige Class called The Venator (Quasi-latin for “Hunter”). The Venator was essentially a campaign-specific, spell-casting, demon-hunter (Jeeze, what’s with the hyphens and me tonight).

I thought I’d provide the PrC game info here for the masses. Mind you, play-testing has been minimal (n=1, though we didn’t note any substantial problems) and the PrC does contain some campaign-specific items (notably references to Sentinels….these guys were essentially, fighters sworn to protect his or her War Wizard charge from harm). Posting this was inspired by Greg Webster’s Lifeshaper PrC on his blog. Enjoy.

The Venator

The (Demon) Hunter

REQUIREMENTS

Alignment: Must be of Good alignment
Feats: Spell Penetration
Spellcasting: Must be able to cast 5th-level arcane abjuration spells. Must be able to cast Protection From Evil and Magic Circle vs. Evil
Skills: Knowledge (Outer Planes) (6 ranks)
Role-playing: Must seek out and receive class training under a mentor.
Must have come into physical contact with a fiend. Must have been exposed to fiendish magic.

GAME RULE INFORMATION

Hit Die: d4.

Class Skills: The Venator’s class skills (and the key ability for each skill) are those listed under the Wizard Class, plus Bluff (Cha), Diplomacy (Cha), Listen (Wis), Sense Motive (Wis), and Spot (Wis). [Many Ventor’s have specialized away from Divination magic (to Abjuration) and therefore acquire the above “mundane” detection skills as a means of compensation.]

Skill Points Per Level: 2 + Int modifier

PRESTIGE CLASS TABLE: THE VENATOR

Lvl

BAB

Fort

Ref

Will

Infernal

Spell

Penetration

 

Demonic

 

Resistance

Caster

Level

Special

1

+0

+2

+0

+2

+1

+1

+1

Detect Fiends

2

+1

+3

+0

+3

+2

+2

+2

3

+1

+3

+1

+3

+3

+3

+3

Fiendish Resistance

4

+2

+4

+1

+4

+4

+4

+4

Share Fiendish Resistance

5

+2

+4

+1

+4

+5

+5

+5

Turn Fiends

CLASS FEATURES Weapon and Armor Proficiency: Wizard Proficiencies

Spells: At each level, the Venator advances in a previous spellcasting class for purposes of new spells and spells per day only. Each increase in spellcasting level also adds +1 level to the Venator’s previous spell-casting ability.

Detect Fiends (Sp): At 1st level, the Venator gains the spell-like ability to detect lower planar creatures at will, up to 120 feet. To use this ability, the Venator must spend a standard action in concentration, and this ability detects in a sixty-degree arc, similar to detect evil. This ability will not discern the power or strength of the lower planar creature, the number of such creatures, or items imbued with lower planar power, and is limited by the same barriers that limit detect evil.

Fiendish Resistance (Ex): Through exposure to the denizens of the lower planes and their supernatural and spell-like abilities, the Venator has an innate bonus of +1/ Venator Level on all saving throws versus lower planar creatures’ attacks and abilities. Starting at 4th-level, the Venator can extend this Resistance to his Sentinel if within a 10’ radius of the Venator.

Share Fiendish Resistance (Ex): Starting at 4th-level, the Venator can extend this Resistance to his Sentinel if within a 10’ radius of the Venator.

Fiendish Spell Penetration (Su): Through dedicated study of the denizens of the lower planes and their supernatural and spell-like abilities, the Venator gains a +1 enhancement bonus/Venator Level to overcome the spell resistance of lower planar creatures and their servants. This bonus stacks with any grants by the Spell Penetration feat or similar bonuses.

Turn Fiends (Ex): At 5th level, the Venator gains the extraordinary ability a number of times per day equal to three plus the Venator’s Charisma modifier to turn lower planar creatures, much as a cleric of the same level turns undead, except that the Turning check uses the Venator’s character level, while the actual HD turned uses the Venator’s class level. This ability does not affect undead, and takes a standard action to utilize. A Venator may also take Extra Turning as a feat, which allows the Venator to turn lower planar creatures four more times per day than normal. A Venator may take this feat multiple times, gaining four extra daily turning attempts each time.

NOTE ON INFERNAL TAINT: If a Venator uses a lower planar weapon, or knowingly imbibes or partakes of lower planar essence (in the form of any demonic fluid such as ichor, or eats of their tainted flesh, etc.), the Venator loses all of their class abilities until such time as they perform a three-day Rite of Purification.

Here is the pdf version of this class: Venator 1.0.pdf


~Adaen

One Response to “D&D Prestige Class: The Venator”

  1. I’ve updated my earlier post regarding this prestige class from our Imperial Destiny Campaign. It is a campaign specific prestige class for wizards that focuses on combating demons. Here is the pdf version:

    Venator 1.0.pdf

    Of note, I produced this pdf version using the Openoffice.org Writer program that is available at, of course, http://www.openoffice.org. I will be commenting on this wonderful office suite at a latter time. I’m dead tired right now so I’m off to bed.

    Cheers,

    ~Adaen

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