As I’ve mentioned (see my post below from…jeeze over 3 years ago), I’m a big fan of John Kirk’s RPG Design Patterns. Its a work that describes aspects of mechanics, etc. that are implemented indifferent games, as well as the pros and cons of each. Well, some months ago (Sept 2009), he released a new version of the work available on his download page (here). You may be interested in his most excellent Legendary Quest (cool mythic gaming) and Gnostigmata (with which I’m unfamiliar, but looks cool at first glance) while you’re there. If you’re really into it, you might contribute to the Elements of Design wiki that went up in February 2010.
Anyway, his use of terminology and such largely makes sense to me so I try to use it in my own design endeavors. I also deeply consider his thoughts on the merits/shortcomings of each element before using…whether I completely agree or not, it is instructive to follow his logic. I’ve added this note as a reference for my Aega Mythea game (a Atlantean Trilogy + Castles & Crusades + HAGIS mashup). I’ll be putting up some specifics about how I see that working in bits and pieces.