Mash-up RPG

warrior1OK, its time to build the PBP I mentioned here. I plan on doing two of these actually. The second, HAGIS: The Mythos Files, will essentially be The X-files meets Call of Cthulhu. I’ll table it for a bit since its a bit more complicated…plus my wife will be involved. She’s not a gamer as of yet, but has expressed an interest in such a game…in fact, I’m not sure if we’ll do that one as a PBP…It might need to be live. The first will be HAGIS: Atlantean Adventures (Aega Mythea?) and will be  set in the Atlantean world (High Swords & Sorcery a la Bard Games Atlantean Trilogy…with my own spin of course).

OK, Here’s the mix:

The Atlantean Trilogy (Bard Games’ The Arcanum, The Lexicon, and The Bestiary…the last two of those were also published as a combined volume called Atlantis: The Lost World). This will serve as the core setting. It is essentially our own Earth or proto-Earth before the Oceans drank Atlantis. It contains all the real-world cultures all mashed up anachronistically. This is my favorite setting of all time.

FUDGE/FATE – I like the aspects provision or Fate (kind of like the Spiritual Attributes of TRoS). We will be making free and frequent use of  metagame elements. In fact, I plan on the players having much more information than their characters do. It will be expected that player and character knowledge will be kept in different buckets…I’m going to think about how much interchange between these two will be permitted/encouraged. I also am looking at the 5by4 Magic system on Steffan O’Sullivan’s page….or maybe the Magical Medly system…hmm, need to think on this.

Castles & Crusades – I really love this game. I’m still not crazy about the Vanican Fire’n’Forget style magic, but its really not that hard to write that out. The point here is that I’m going to be using class-like structures, call them archetypes, whatever. Pretty much pick a class from any source D&D, C&C, The Arcanum, etc. and I’ll adapt it to our Mashup.

the HAGIS TriDie system – as previously discussed, roll three d20’s and use the median result (unless we have some meta-game funk going on and then either the hi or lo result is used….).

True20 – I’m looking at their positive/negative tags and their magic system.

No Kung-Fu is better than swords crap.  So monks and martial artists are pretty much out for this dance.

As I look at this, I realize that my Mash is a mess. That’s OK though; it was only intended as a brainstorming session. I will work on tightening this up and throwing some of it out….I only need *one* magic system for this. I can always try another one later.


The X-Files Movie Sequel and the Slippery Path to R’lyeh

X-FilesI read on E-Online that The X-Files movie sequel is on the way. I’m pretty excited about that, as is my wife, who is very into the X-Files.CoC Cover In fact, her enthusiasm for The Files has led her to embark on a second attempt at gaming…this time into the dark recesses found in The Call of Cthulhu Role-playing Game, (CoC).

Her previous foray into the world of gaming was an experiment in the D&D PHBrealms of D&D 3E which was not, shall we say, her cup of tea. She’s well versed in many gaming ideas, of course (since that’s my thing). However, she really hasn’t expressed any interest in playing after I coerced her into that ill-fated D&D game. Perhaps that was the problem, the coercion bit…hmmm, food for thought. Anyway, out of the blue, she asked to try out Call of Cthulhu. I was shocked, but quickly agreed and began my plans.

Her first game had been a solo-player game (with me GMing), and I thought that the social interchange between players may have been lacking. My brother and another gamer friend have moved to the area, so I’ve recruited them to join us for a one-off session. I questioned my wife about what she found interesting about CoC. The result of these dinner-table interrogations was that:

1) She was intrigued by what could be so horrible that one was actually gambling your sanity in learning about it (Experiencing the Mythos in CoC often leads to “Sanity Rolls” which lead to losing varying amounts of sanity for characters in the game). She was also intrigued by the horror and drama inherent in the genre (she has read a fair amount of Lovecraft in her day).

2) She isn’t into mechanical aspect of the game. She doesn’t need to know that because of, Matt ShimkusRogar’s 19 Strength, he is much more effective in combat and can lift gates 95% of the time. She does not like lengthy character creation processes. She wants the game to work. She doesn’t want to know why it works. She does not want to have a need to understand a multitude of rules to play.

3) I’m just so gosh-darn cute, she wants to spend more time with me.

So, I’m on the case…..After the session (which looks like it will be in August), I’ll post a synopsis of how it all went down. She seems pretty excited about this, and joins in when I randomly emote “R’yleh” around the house.  Cheers, for now.


A new graphic art tool/toy – Bryce 6.1

Rl'yeh RisesI just received my copy of Bryce 6.1 from DAZ Productions and am enjoying playing with this powerful software. After installation, I was able to generate this island vista (Bryce is known for its vistas and its wonderful portrayal of water/reflections/shadows) in but a few minutes. I don’t even know where most of the controls are yet, let alone what they do. I will be posting more artwork, mostly likely focused on fantasy art (in support of Aega Mythea and Shadows of Reality) as I learn more about the program.

Incidentally, much of the original art you’ve seen to date has been generated by our very own Dr. Pazzazzu on the DAZ Studio software (FREE from DAZ Productions). DAZ is known for its smaller scale renderings (as opposed to vistas) and anatomically correct portrayals of people (stop snickering). Since Bryce and DAZ have interface functionality, you can expect to see some neato collaborations from the good Doctor and myself as we put these tools to good use…now where is that button for “add gore”?Tower at Hightide


Jeeze, just a little while longer (a couple of hours max) and I’m able to actually do some stuff on purpose. This eerie coastal tower at high tide was made with just the standard tool sets that come with Bryce. I’m starting to learn what tweaks do to surfaces, textures, etc. The amount of control that one has with this program is astounding. I’ve never been much of an artist so this is really amazing to me. Bryce totally gives me a way to develop evocative scenes for the website and, more importantly, my game publications. Aega Mythea may actually have some passable art in it.

Island ThingOk, one more in which I started playing with color filters, interference, textures, etc. It is not exactly the effect I was going for, but I am seeing the possibilities and learning what the knobs and dials do.

~Adaen of Bridgewater, High Adventure Games