Posted by Adaen of Bridgewater on November 1, 2009
I was reading a little theory on John Kim’s page and came across this article: RPG System Design: Hero Point Mechanics. It is really a great discussion of the topic and covers some really good ground. I mean, we used “Fate Points” in Rolemaster (and other sufficiently random systems) to mitigate “unfortunately random character death”, but we didn’t really think about all the possible ways to implement these buggers way back then….over time, they’ve really come into their own.
Posted in Adaen, All Things Geek, Fantasy, Gamemastery, Gaming, Geek, GM, HAG, High Adventure, James Bond, MERP, pen and paper rpg, rolemaster, rpg, rpg development, tabletop games, Top Secret | Tagged: John Kim | 1 Comment »
Posted by Adaen of Bridgewater on November 22, 2006
I was reading “The Lost Level” by Andy, another WordPress blog that focuses primarily on Gaming related topics and noticed the following bit on Star Wars Games: Lost Level-Star Wars Game
Well, I read Andy’s post and the original Steve Darlington paper from “Places to Go, People to Be”: Andy’s Link and it reminded me of some of the reasons for Aega Mythea and HAGIS.
Both of these links make good reads. If you’re following my blog, they may help make more sense of things. More fundamentally, one of the most helpful reads would be System Does Matter from the FORGE (the Indy game design site).
~Adaen of Bridgewater
Posted in 007, Aega Mythea, Atlantean, Atlantis, conan, d&d, d20, dungeons and dragons, Fantasy, Gamemaster, Gamemastery, General Gaming, GM, GURPS, HAGIS, High Adventure, indie rpg, James Bond, lord of the rings, MERP, middle-earth, movies, pen and paper, pen and paper rpg, rolemaster, rpg, rpg development, rpg-create, rpg.net, Science Fiction, Star Frontiers, Star Wars, tabletop games, the riddle of steel, true20 | 2 Comments »