Mash-up RPG

warrior1OK, its time to build the PBP I mentioned here. I plan on doing two of these actually. The second, HAGIS: The Mythos Files, will essentially be The X-files meets Call of Cthulhu. I’ll table it for a bit since its a bit more complicated…plus my wife will be involved. She’s not a gamer as of yet, but has expressed an interest in such a game…in fact, I’m not sure if we’ll do that one as a PBP…It might need to be live. The first will be HAGIS: Atlantean Adventures (Aega Mythea?) and will be  set in the Atlantean world (High Swords & Sorcery a la Bard Games Atlantean Trilogy…with my own spin of course).

OK, Here’s the mix:

The Atlantean Trilogy (Bard Games’ The Arcanum, The Lexicon, and The Bestiary…the last two of those were also published as a combined volume called Atlantis: The Lost World). This will serve as the core setting. It is essentially our own Earth or proto-Earth before the Oceans drank Atlantis. It contains all the real-world cultures all mashed up anachronistically. This is my favorite setting of all time.

FUDGE/FATE – I like the aspects provision or Fate (kind of like the Spiritual Attributes of TRoS). We will be making free and frequent use of  metagame elements. In fact, I plan on the players having much more information than their characters do. It will be expected that player and character knowledge will be kept in different buckets…I’m going to think about how much interchange between these two will be permitted/encouraged. I also am looking at the 5by4 Magic system on Steffan O’Sullivan’s page….or maybe the Magical Medly system…hmm, need to think on this.

Castles & Crusades – I really love this game. I’m still not crazy about the Vanican Fire’n’Forget style magic, but its really not that hard to write that out. The point here is that I’m going to be using class-like structures, call them archetypes, whatever. Pretty much pick a class from any source D&D, C&C, The Arcanum, etc. and I’ll adapt it to our Mashup.

the HAGIS TriDie system – as previously discussed, roll three d20’s and use the median result (unless we have some meta-game funk going on and then either the hi or lo result is used….).

True20 – I’m looking at their positive/negative tags and their magic system.

No Kung-Fu is better than swords crap.  So monks and martial artists are pretty much out for this dance.

As I look at this, I realize that my Mash is a mess. That’s OK though; it was only intended as a brainstorming session. I will work on tightening this up and throwing some of it out….I only need *one* magic system for this. I can always try another one later.

~AoB

Malbeth the Seer knows I’m bald and hung….

Suspended Hobbit (and Dwarf)I put in my birth month on the Malbeth the Seer section of The Barrow-Downs Middle-earth website and this is what I got…I’m just wondering how they know about my hair…..

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Today’s Prophecy for March-born
13 February, 2008

The signs portend that great fame lies in thy future! All the Peoples of Middle-earth shall name thee “The hairless one”, and they shall sing songs in commemoration of the time thou choked the fierce eagle of the Blue Mountains with thy fist.
– Malbeth the Seer –

That kinda sounds like he’s saying that I choke the chicken, but that my chicken is so freakin’ great that the word “eagle” must be used. With that, I’m ok. Yeah.

~AoB

Game Geeks: Atlantis Video Review

And here, again from YouTube, we have a video review of Atlantis: The Second Age from Morrigan Press…..essentially, the 4th Edition of the old Bard Games classic Atlantean Trilogy. Enjoy.

Cheers and Stuff,

~AoB

A new graphic art tool/toy – Bryce 6.1

Rl'yeh RisesI just received my copy of Bryce 6.1 from DAZ Productions and am enjoying playing with this powerful software. After installation, I was able to generate this island vista (Bryce is known for its vistas and its wonderful portrayal of water/reflections/shadows) in but a few minutes. I don’t even know where most of the controls are yet, let alone what they do. I will be posting more artwork, mostly likely focused on fantasy art (in support of Aega Mythea and Shadows of Reality) as I learn more about the program.

Incidentally, much of the original art you’ve seen to date has been generated by our very own Dr. Pazzazzu on the DAZ Studio software (FREE from DAZ Productions). DAZ is known for its smaller scale renderings (as opposed to vistas) and anatomically correct portrayals of people (stop snickering). Since Bryce and DAZ have interface functionality, you can expect to see some neato collaborations from the good Doctor and myself as we put these tools to good use…now where is that button for “add gore”?Tower at Hightide

Update:

Jeeze, just a little while longer (a couple of hours max) and I’m able to actually do some stuff on purpose. This eerie coastal tower at high tide was made with just the standard tool sets that come with Bryce. I’m starting to learn what tweaks do to surfaces, textures, etc. The amount of control that one has with this program is astounding. I’ve never been much of an artist so this is really amazing to me. Bryce totally gives me a way to develop evocative scenes for the website and, more importantly, my game publications. Aega Mythea may actually have some passable art in it.

Island ThingOk, one more in which I started playing with color filters, interference, textures, etc. It is not exactly the effect I was going for, but I am seeing the possibilities and learning what the knobs and dials do.

~Adaen of Bridgewater, High Adventure Games