A new graphic art tool/toy – Bryce 6.1

Rl'yeh RisesI just received my copy of Bryce 6.1 from DAZ Productions and am enjoying playing with this powerful software. After installation, I was able to generate this island vista (Bryce is known for its vistas and its wonderful portrayal of water/reflections/shadows) in but a few minutes. I don’t even know where most of the controls are yet, let alone what they do. I will be posting more artwork, mostly likely focused on fantasy art (in support of Aega Mythea and Shadows of Reality) as I learn more about the program.

Incidentally, much of the original art you’ve seen to date has been generated by our very own Dr. Pazzazzu on the DAZ Studio software (FREE from DAZ Productions). DAZ is known for its smaller scale renderings (as opposed to vistas) and anatomically correct portrayals of people (stop snickering). Since Bryce and DAZ have interface functionality, you can expect to see some neato collaborations from the good Doctor and myself as we put these tools to good use…now where is that button for “add gore”?Tower at Hightide


Jeeze, just a little while longer (a couple of hours max) and I’m able to actually do some stuff on purpose. This eerie coastal tower at high tide was made with just the standard tool sets that come with Bryce. I’m starting to learn what tweaks do to surfaces, textures, etc. The amount of control that one has with this program is astounding. I’ve never been much of an artist so this is really amazing to me. Bryce totally gives me a way to develop evocative scenes for the website and, more importantly, my game publications. Aega Mythea may actually have some passable art in it.

Island ThingOk, one more in which I started playing with color filters, interference, textures, etc. It is not exactly the effect I was going for, but I am seeing the possibilities and learning what the knobs and dials do.

~Adaen of Bridgewater, High Adventure Games

Aerethus the Tartessian

I’m pretty much done creating my character for the “Wrath of the Iron Spyder” PbP campaign and am waiting for comments from the GM, etc. Hopefully, I’ve done ok here.

Aerethus the Tartessian, Tharsi Guardsman/Thug

INT -2Warrior
PER -3
WIL -4
CHA +5

STR +5
CON +2
DEX +5
SPD -2

CR +5
MR -3
REN +0
HP 20+2 = 22

Skill + Att = Total (costs on right)

6 – 2 = 4 Lore Local – Tartessos
2 – 2 = 0 Lore Regional – Tharsheesh
10 – 2 = 8 Speak Language – Tharsi

1 – 2 = -1 Speak Language – Atlantean
1 – 2 = -1 Speak Language – Khem
1 + 5 = 6 Weapon – Blades, small

1 + 5 = 6 Brawling (4)
1 + 5 = 6 Climb (2)
1 + 5 = 6 Command (2)
1 + 5 = 6 Diplomacy (2)
1 + 5(10) = 6(11) Evade (2)
1 + 5 = 6 Intimidate (2)
1+ 5 = 6 Investigate (2)
1+ 5 = 6 Seduction (2)
1 + 5 = 6 Stealth (2)
4 + 5 = 9 Weapon-Greatsword (4+6)
(Sub-total 30 points)

Talents: Agile & Quick – Amazing Dodge (5), Extraordinary Dodge (3), Defensive Fighting (3), Defensive Roll (3), Highly Mobile (3), Opportunist (3)
(Sub-total 20 points)

Backstory: Aerethus grew up in the rough neighborhoods of Tartessos. There he learned it is best to be always on ones’ toes and that much can be accomplished with kind words, a smile and a wink, plus the odd coin or two. Always a strong and nimble lad, he also learned the value of physical prowess and violence (or the threat of the same) when diplomacy failed. The son of a Tharsi prostitute, he is well familiar with the workings of inner-city brothels. His father’s parentage could best be described as “indeterminate”.

At the age of 11, Aerethus’ mother was savagely beaten to death by the owner of the brother in which she was working. Aerethus, in an act of retribution, stabbed and killed this brothel-owner. The city guard was sent to investigate the killing. The guard-seargent who was dispatched, a man by the name of Hlepus, took pity on the youth, and took him in.

From that point on, Aerethus was raised by the city guard. He honed his skills and learned the finer points of combat, investigation, and diplomacy. As an adult, Aerethus has worked at times as a bodyguard, enforcer, and city guardsman. He has a commanding presence, standing over 6’ tall, and is well liked by most who meet him. As a guardsman, he is respected by other guardsman, and by citizens with whom he has dealings.

Equipment: Greatsword (60), Light Leather Cuirass (16), Leather Helmet (15), Boots (0.5), Hooded Cloak (0.5), Gloves (0.1), Tunic/Britches x2 (2), Travelers Satchel (1), Bedroll (0.1), Belt/Pouch (0.2), wineskin (0.1), Tinderbox ( ), Torches x2 (0.02), Sack ( 0.01), sharpening stone (?)

(Note: Evade vs. Parry. Do I need either of these skills? Do they help me when I use Extraordinary Dodge?) Also, do we get a free rank in each of our preferred skills or do we have to allot points to those skills?)


Atlantis the Second Age PbP Campaign: Wrath of the Iron Spyder

AtSAA new play-by-post campaign is starting up on ENWorld using the Morrigan Press (Omni System) version of the Atlantean Trilogy Rules (The Arcanum, The Lexicon, and the Bestiary from Bard Games). I am very much looking forward to this as I would like to see how the new rules play out. Play-by-post is ideal for me at this point, as most of my waking hours (and some of my sleeping hours) are already booked for the forseeable future.

So far we have an Eastern Sorcerer and a Druas Wanderer/Martial Artist. I’m toying with some sort of Bruiser/Warrior-type (Aesir, Dwarf, Atlantean/Mediterranean) or a more stealthy Rogue/Bard/Hunter/Scout-type (Elven Scout, Nightblade/Assassin, Witch Hunter, etc.), but I’m really not sure yet. The game is open, so if anyone has any interest, come on by!

 ~Adaen of Bridgewater

NBOS Part II: Look, Look at the BONES….er, the maps

Flat Map....TestWow, I just started playing with the NBOS Fractal World Explorer/NBOS Fractal Mapper. Within like 10 minutes I was able to create a map like this. Also, take a look at the globe view of the same. These maps can be tweaked or majorly modified to my heart’s content and can be combined with the NBOS FractalGlobe 001 Mapper (comes with Fractal World Explorer), AstroSynthesis, Screen Monkey, InspirationPad, etc. Pretty freakin’ cool. And all of this from  a program (or suite of programs if  you’re planning on interfacing with NBOS’  other programs) that cost much less than the competition (uhem, ProPhantasy, I’m looking in your general direction). Again, I emote: Pretty freakin’ cool.

~Adaen of Bridgewater

Zmesh – An Online Gaming Tool of Epic Proportions

HAL-9000 is watching youTo be truthful, Zmesh by www.zullotech.com is more than just a gaming tool….its an online collaboration solution. The hell with all that; this is my fun time. We only care about the fun. Let’s talk about its utility in terms of gaming.

We at HAG have been using it as a play testing tool for Shadows of Reality; and it has been working really well. It allows us to share control of a workspace, including files, a gameboard, voice-over-internet, etc. all with super-encryption. I recommend that you check it out. Here’s the info from the website:

ZMesh Image BetaGet Secure Remote Connection and Collaboration with Zmesh



Zmesh is the fast, easy and secure way to communicate and collaborate from any workstation in real time.

  • Access files, programs, email, and network

  • Increase your flexibility and productivity
  • Work on your office PC from home
  • Travel and use your PC remotely
  • Collaborate online with colleagues or customers
  • Audio & Video conferencing and streaming

A few caveats:

  • Zmesh is in Beta. Changes/Improvements/Tweaks are ongoing
  • My friend, Zullo, is the man behind the myth; he’s the creator of Zmesh
  • ZulloTech is offering lapdances to Betatesters….This is not a good thing.

~Adaen of Bridgewater