Conan Audio

cover 1Now I haven’t listened to it yet, but Peter Doree posted this bit about old Conan recordings (some of which are available online: The Tower Of The Elephant by going to: and The Frost Giant’s Daughter at ) Amd as Peter suggests, Just tell’ em Crom sent ya.



Mash-up RPG

warrior1OK, its time to build the PBP I mentioned here. I plan on doing two of these actually. The second, HAGIS: The Mythos Files, will essentially be The X-files meets Call of Cthulhu. I’ll table it for a bit since its a bit more complicated…plus my wife will be involved. She’s not a gamer as of yet, but has expressed an interest in such a game…in fact, I’m not sure if we’ll do that one as a PBP…It might need to be live. The first will be HAGIS: Atlantean Adventures (Aega Mythea?) and will be  set in the Atlantean world (High Swords & Sorcery a la Bard Games Atlantean Trilogy…with my own spin of course).

OK, Here’s the mix:

The Atlantean Trilogy (Bard Games’ The Arcanum, The Lexicon, and The Bestiary…the last two of those were also published as a combined volume called Atlantis: The Lost World). This will serve as the core setting. It is essentially our own Earth or proto-Earth before the Oceans drank Atlantis. It contains all the real-world cultures all mashed up anachronistically. This is my favorite setting of all time.

FUDGE/FATE – I like the aspects provision or Fate (kind of like the Spiritual Attributes of TRoS). We will be making free and frequent use of  metagame elements. In fact, I plan on the players having much more information than their characters do. It will be expected that player and character knowledge will be kept in different buckets…I’m going to think about how much interchange between these two will be permitted/encouraged. I also am looking at the 5by4 Magic system on Steffan O’Sullivan’s page….or maybe the Magical Medly system…hmm, need to think on this.

Castles & Crusades – I really love this game. I’m still not crazy about the Vanican Fire’n’Forget style magic, but its really not that hard to write that out. The point here is that I’m going to be using class-like structures, call them archetypes, whatever. Pretty much pick a class from any source D&D, C&C, The Arcanum, etc. and I’ll adapt it to our Mashup.

the HAGIS TriDie system – as previously discussed, roll three d20’s and use the median result (unless we have some meta-game funk going on and then either the hi or lo result is used….).

True20 – I’m looking at their positive/negative tags and their magic system.

No Kung-Fu is better than swords crap.  So monks and martial artists are pretty much out for this dance.

As I look at this, I realize that my Mash is a mess. That’s OK though; it was only intended as a brainstorming session. I will work on tightening this up and throwing some of it out….I only need *one* magic system for this. I can always try another one later.


Game Geeks: Atlantis Video Review

And here, again from YouTube, we have a video review of Atlantis: The Second Age from Morrigan Press…..essentially, the 4th Edition of the old Bard Games classic Atlantean Trilogy. Enjoy.

Cheers and Stuff,


Aerethus the Tartessian

I’m pretty much done creating my character for the “Wrath of the Iron Spyder” PbP campaign and am waiting for comments from the GM, etc. Hopefully, I’ve done ok here.

Aerethus the Tartessian, Tharsi Guardsman/Thug

INT -2Warrior
PER -3
WIL -4
CHA +5

STR +5
CON +2
DEX +5
SPD -2

CR +5
MR -3
REN +0
HP 20+2 = 22

Skill + Att = Total (costs on right)

6 – 2 = 4 Lore Local – Tartessos
2 – 2 = 0 Lore Regional – Tharsheesh
10 – 2 = 8 Speak Language – Tharsi

1 – 2 = -1 Speak Language – Atlantean
1 – 2 = -1 Speak Language – Khem
1 + 5 = 6 Weapon – Blades, small

1 + 5 = 6 Brawling (4)
1 + 5 = 6 Climb (2)
1 + 5 = 6 Command (2)
1 + 5 = 6 Diplomacy (2)
1 + 5(10) = 6(11) Evade (2)
1 + 5 = 6 Intimidate (2)
1+ 5 = 6 Investigate (2)
1+ 5 = 6 Seduction (2)
1 + 5 = 6 Stealth (2)
4 + 5 = 9 Weapon-Greatsword (4+6)
(Sub-total 30 points)

Talents: Agile & Quick – Amazing Dodge (5), Extraordinary Dodge (3), Defensive Fighting (3), Defensive Roll (3), Highly Mobile (3), Opportunist (3)
(Sub-total 20 points)

Backstory: Aerethus grew up in the rough neighborhoods of Tartessos. There he learned it is best to be always on ones’ toes and that much can be accomplished with kind words, a smile and a wink, plus the odd coin or two. Always a strong and nimble lad, he also learned the value of physical prowess and violence (or the threat of the same) when diplomacy failed. The son of a Tharsi prostitute, he is well familiar with the workings of inner-city brothels. His father’s parentage could best be described as “indeterminate”.

At the age of 11, Aerethus’ mother was savagely beaten to death by the owner of the brother in which she was working. Aerethus, in an act of retribution, stabbed and killed this brothel-owner. The city guard was sent to investigate the killing. The guard-seargent who was dispatched, a man by the name of Hlepus, took pity on the youth, and took him in.

From that point on, Aerethus was raised by the city guard. He honed his skills and learned the finer points of combat, investigation, and diplomacy. As an adult, Aerethus has worked at times as a bodyguard, enforcer, and city guardsman. He has a commanding presence, standing over 6’ tall, and is well liked by most who meet him. As a guardsman, he is respected by other guardsman, and by citizens with whom he has dealings.

Equipment: Greatsword (60), Light Leather Cuirass (16), Leather Helmet (15), Boots (0.5), Hooded Cloak (0.5), Gloves (0.1), Tunic/Britches x2 (2), Travelers Satchel (1), Bedroll (0.1), Belt/Pouch (0.2), wineskin (0.1), Tinderbox ( ), Torches x2 (0.02), Sack ( 0.01), sharpening stone (?)

(Note: Evade vs. Parry. Do I need either of these skills? Do they help me when I use Extraordinary Dodge?) Also, do we get a free rank in each of our preferred skills or do we have to allot points to those skills?)


Atlantis the Second Age PbP Campaign: Wrath of the Iron Spyder

AtSAA new play-by-post campaign is starting up on ENWorld using the Morrigan Press (Omni System) version of the Atlantean Trilogy Rules (The Arcanum, The Lexicon, and the Bestiary from Bard Games). I am very much looking forward to this as I would like to see how the new rules play out. Play-by-post is ideal for me at this point, as most of my waking hours (and some of my sleeping hours) are already booked for the forseeable future.

So far we have an Eastern Sorcerer and a Druas Wanderer/Martial Artist. I’m toying with some sort of Bruiser/Warrior-type (Aesir, Dwarf, Atlantean/Mediterranean) or a more stealthy Rogue/Bard/Hunter/Scout-type (Elven Scout, Nightblade/Assassin, Witch Hunter, etc.), but I’m really not sure yet. The game is open, so if anyone has any interest, come on by!

 ~Adaen of Bridgewater