Big Time Game Developer

Big Time Game Designer

When Damianov said he was adding me to his blogroll on his Voyages in Eternity blog site, I had no idea I’d be put in a place of such prominence.

There I am between Chaosium, Inc. (RuneQuest, Call of Cthulhu, BRP, Stormbringer, Hawkmoon, etc.) and Iron Crown Enterprises (Rolemaster, Spacemaster, MERP, HARP, etc.), both of which have 25+ years designing games. I guess I’ve finally arrived. My day is here….

Look out, all you game designing choads, there’s another big dog on the blog…andThe HAG this time there’s a bitch…er, a HAG involved.

In a seemingly unrelated item, I have also taken the Barrowdowns Lord of the Rings Personality Quiz with the following result:

 

 The Barrow-Downs
presents
Lord of the Rings
Personality Test


Based on your answers, you are most like
Aragorn

You were also very much like
Pippin

 

 It looks like I pretty much rule. I’m most like the rightful heir of Numenorean (aka Atlantean) Royalty. Ties right in to my master plan:

 Phase I – Collect the world’s underpants, Phase III – World Domination.

 I rule.

Or not. Good night to all.

 

~Adaen of Bridgewater

Continue reading “Big Time Game Developer”

Have Backpack, Will Travel

I had a good laugh from this LotR’s discussion of the proverbial backpack. Be sure to check
out the whole extended-panel post. It reminds me of our group’s rogue, Lorenzo, who is continually one pound away from exiting the “unencumbered” category.

~Adaen

The Atlantean Sword…

The Fabled City of Atlantis….


This here is the sword of my fathers whose might welled from Atlantis. It hath served well in their hands and in mine own and awaits to be again called to battle…

~From the Chronicles of Eairis, Warrior-Bard of Avalonia

Gaming Star Wars and Other Stories of Incredible Odds…

This is your father's lightsaber...I was reading “The Lost Level” by Andy, another WordPress blog that focuses primarily on Gaming related topics and noticed the following bit on Star Wars Games: Lost Level-Star Wars Game

Well, I read Andy’s post and the original Steve Darlington paper from “Places to Go, People to Be”: Andy’s Link and it reminded me of some of the reasons for Aega Mythea and HAGIS.

Both of these links make good reads. If you’re following my blog, they may help make more sense of things. More fundamentally, one of the most helpful reads would be System Does Matter from the FORGE (the Indy game design site).

~Adaen of Bridgewater

Naming the Aega Mythea Game Engine: HAGIS – It’s not just for breakfast anymore

HAGIS – It’s not just for breakfast anymore

 I have decided to name the game engine upon which I am building Aega Mythea. The name I came up with is the High Adventure Game Integrated System TM (HAGIS). We here at HAG are endeavoring to put the first serving of HAGIS on the game table by the end of 2007 in the form of a completed Aega Mythea manuscript. Watch this space for more updates as they become available….or better yet subscribe.

 
~Adaen of Bridgewater, http://www.highadventuregames.com