And this was one of those times!
And this was one of those times!
Some very good adventures/mini-adventures in which time is not a prime driver from over on ENWorld. Checkout the discussion in the comments for sure!
This thread got me thinking. I’ve been reading too many published adventures lately that all have a timer of some sort. Some big bad Thing is going down, and the adventurers need to stop it. What kind of adventure/campaign can be constructed where taking a week-long rest doesn’t result in towns destroyed, kidnapped princesses sacrifced, or the BBEG inching closer to his plan?
What are some plot hooks that allow for downtime?
- Artifact search. Nothing bad happens if they don’t find it, it’s just a cool thing to discover. Perhaps a rival treasure-seeker to racket up the tension when needed.
- Survive. There might be a clock, but the goal is to run it out. Fight off monsters on the island until rescued. Find your way to the portal out of the Feywild.
What are some other ones?
Neverwinter Nights is (coming) back as an Enhanced Edition! Can’t wait to dig in. It has been a long time since I’ve played any #NWN and I’m overdue! Check out the full post at the link below!
Neverwinter Nights: Enhanced Edition, the revamped re-release of BioWare’s 2002 wizard ’em up, is due to launch on March 27th. That’s the news from revampers Beamdog, whose prior retromancy includes revamping Planescape: Torment and overhauling Baldur’s Gate then making a new expansion for it. Like those, Neverwinter Nights: Enhanced Edition has fancier pictures, though NWN […]
This is not an uncommon sentiment. For me, it has often led to tinkering, house-ruling, and homebrewing. In its essence, this sentiment is the main reason there is a HAG blog at all (however infrequently I post here, the sentiment remains). Head over to ENWorld via the link to read the comments….there’s some sound advice in there.
The rules for each edition were slightly/heavily modified rules taken from a previous game. Sometimes they were easier to use or understand, sometimes not. As a result, they are simulacra or perhaps more accurately an eidolon. (See what I did there?) I feel like today’s D&D is a bit like heavily processed food. After a while I kinda crave something a little less processed. If they built a game from scratch to simulate(?) fantasy heroism(adventuring) I doubt it would resemble D&D. I understand why WotC wouldn’t do that though. I will definitely still play, because people play it, also I can and do still love the following.
Swords and armor
Magic and Fantasy
Heroism and adventuring
Solving puzzles and riddles
Monsters and characters from the various fantasy creators especially ones from or adjacent to D&D.
First post for me in a while…I’d been in gaming hibrenation, but it’s Spring again…
I’ve had this on my back burner for a while, a Mashup of the [URL=”https://en.wikipedia.org/wiki/Cthulhu”%5DCthulhu%5B/URL%5D Mythos and the [URL=”https://en.wikipedia.org/wiki/The_X-Files”%5DX-files%5B/URL%5D. And while I’m waiting for my D&D gaming group to be available to play again in a couple of weeks, I thought I’d move it to the front burner, throw some dough against the wall, and see what stuck.
One can see how the two series would mesh well together, both center around investigation of the truly unknown and terrible (whether that be the [URL=”https://en.wikipedia.org/wiki/Cthulhu_Mythos_deities”%5DOld Ones[/URL] or the Aliens of [URL=”https://en.wikipedia.org/wiki/Area_51″%5DArea 51[/URL].
Just let all that goodness soak in and get your creative juices floating on that…
A few questions for input (or at least thought by me if no one else is interested):
1) What rule set – The no-brainer is to use the Call of Cthulhu rules and update them for more futuristic things (like cell phones – whether they be the 90s monstrosities from the original series or more modern phones, gps, etc.) or something else altogether (FATE, d20, GURPS) OR even a completely homebrewed (or Frankensteined) ruleset (I dabble in these a lot). What are your thoughts?
2) Nature of the Cthulhu Mythos *actual* involvement – Is it direct and apocolyptic OR (as I’m leaning towards) very subtle and mostly an influencer of the Cthulhu cult (with an occasional off-camera intervention…perhaps with that crucial witness npc)?
3) OK, so we have the Old Ones, Cultists, FBI Agents (and other competing adventurers)? What else? Do we keep things like the Men-In-Black? What else? What would you like to see in there?
4) Other thoughts?
I’m going to keep building on this, both at rpg.net and on my blog at High Adventure Games. Your thoughts would be most welcome!