Player-Facing Rolls

There’s been some discussion on the web relating to using “player-facing rolls” (e.g., Gamer: The Blogging: Player-Facing Rolls.). In D&D, this is where you flip the mechanic over and have the players roll defense vs a static offense statistic (offensive rolls are made normally). Here’s a link that explains it more from the SRD. The DM essentially never needs to touch the dice (unless they’ve got some hidden roll they want to make).

I’ve considered them before and while I’ve never used them, the idea intrigues me. However, I’ve noted that there is a strong polarization around the idea. People either love the idea or hate the idea. Some of the “Love” may be the shininess or appreciation of its cleverness and some of the “Hate” may be related to “don’t mess with how I’ve always played my game!”. This thread on the Troll Lord Castles & Crusandes forum speaks to how old-school type games seem to perceive the idea (I know “Old-school” is a loaded term that may mean a lot of different things, but I think my point remains the same regardless of whether you view C&C as strictly Old-School or not).

I’ve been thinking of using it for my Atlantis/C&C/HAGIS mash-up, but am leaning against it. Not that I don’t like it, I do. I just want to remove any perceived bumps in the road. With the limits on all our time, all the logistics in setting up a game, and all the changes I’m making to rules that will require some explanation….I just don’t want another thing to explain. Perhaps another time I’ll use it….or swap it in later. We’ll have to see. I’d love to hear what others think about it….especially those who’ve used it.

~AoB

Mash-up RPG

warrior1OK, its time to build the PBP I mentioned here. I plan on doing two of these actually. The second, HAGIS: The Mythos Files, will essentially be The X-files meets Call of Cthulhu. I’ll table it for a bit since its a bit more complicated…plus my wife will be involved. She’s not a gamer as of yet, but has expressed an interest in such a game…in fact, I’m not sure if we’ll do that one as a PBP…It might need to be live. The first will be HAGIS: Atlantean Adventures (Aega Mythea?) and will be  set in the Atlantean world (High Swords & Sorcery a la Bard Games Atlantean Trilogy…with my own spin of course).

OK, Here’s the mix:

The Atlantean Trilogy (Bard Games’ The Arcanum, The Lexicon, and The Bestiary…the last two of those were also published as a combined volume called Atlantis: The Lost World). This will serve as the core setting. It is essentially our own Earth or proto-Earth before the Oceans drank Atlantis. It contains all the real-world cultures all mashed up anachronistically. This is my favorite setting of all time.

FUDGE/FATE – I like the aspects provision or Fate (kind of like the Spiritual Attributes of TRoS). We will be making free and frequent use of  metagame elements. In fact, I plan on the players having much more information than their characters do. It will be expected that player and character knowledge will be kept in different buckets…I’m going to think about how much interchange between these two will be permitted/encouraged. I also am looking at the 5by4 Magic system on Steffan O’Sullivan’s page….or maybe the Magical Medly system…hmm, need to think on this.

Castles & Crusades – I really love this game. I’m still not crazy about the Vanican Fire’n’Forget style magic, but its really not that hard to write that out. The point here is that I’m going to be using class-like structures, call them archetypes, whatever. Pretty much pick a class from any source D&D, C&C, The Arcanum, etc. and I’ll adapt it to our Mashup.

the HAGIS TriDie system – as previously discussed, roll three d20’s and use the median result (unless we have some meta-game funk going on and then either the hi or lo result is used….).

True20 – I’m looking at their positive/negative tags and their magic system.

No Kung-Fu is better than swords crap.  So monks and martial artists are pretty much out for this dance.

As I look at this, I realize that my Mash is a mess. That’s OK though; it was only intended as a brainstorming session. I will work on tightening this up and throwing some of it out….I only need *one* magic system for this. I can always try another one later.

~AoB

Terragen Test-drive…..

TestingOK, I downloaded the Terragen 0.9xyz version. This is what I was able to produce off the cuff with this freeware/shareware program out of the box….It does not seem to have the power of DAZ/Bryce….Let’s check this out…..

Edit(27 Feb 2008): I learned of this program from Outrageousart. He/She does some nice renders with Terragen.

~AoB

Fantasy Artwork – By the Wraith

Image by The WraithMy good friend and DM for the long-running Imperial Destiny Campaign definitely has artistic talent (if not enough time to pursue it). Please take a look at his favorite pencil drawing and enjoy.

Best,

~Adaen of Bridgewater

Digging Castles & Crusades

C&C from Troll Lord GamesI’m really digging Castles & Crusades (C&C). It is an old school (meaning D&D/unmuddled-AD&D) system that cleans up and updates the game going back to the original game rather than dragging it through all the history of D&D/AD&D 1E/Basic D&D/AD&D 2E/ D&D 3E/D&D 3.5/rumors of D&D 4E. It allows for a lot of customization and I like that. This snippet is from “The Trolls Den“, the official Troll Lord Games Blog:

 

…Castles and Crusades was designed to be fooled with. We have long encouraged players to add, subtract and amend rules to fit their needs and desires. What the CKG does, is give them some of the options available to them and should (in an ideal world) teach others how to amend rules to fit their needs.

 

In that regard , we have borrowed ideas from every edition of the game and incorporated them into ‘rules sets’ which can be taken and used. The important aspect of this, is that no optional rule exists in and of itself. An optional rule exists in relation to a choice. The CK and Player must choose which optional rule they are going to use because many are mutually exclusive….

That’s great news. I was drawn to C&C due to its familiarity (based on it being derived from old-school D&D) and the ease with which the core system (The SIEGE Engine) can be modified/tweaked/adjusted/what-have-you. As a long-time dabbler in house-ruling and home brew systems, C&C really resonates with me. My own HAGIS projects should interface well with C&C….much of what we do is designed as “targeted tweaks”. Anyway, I’m greatly looking forward to the “Book that until very recently was known as the Castle Keeper’s Guide”.

I should probably do a review of the C&C Players Handbook….and definitely should do one of the “CKG” since it is so heavy on tweaking. Put that on the To-Do List! Damn, I don’t really even have time to play just now…

~AoB, High Adventure Games