Some very good adventures/mini-adventures in which time is not a prime driver from over on ENWorld. Checkout the discussion in the comments for sure!
~AoB
Source: Non-urgent Adventures and Campaigns?
Non-urgent Adventures and Campaigns?
This thread got me thinking. I’ve been reading too many published adventures lately that all have a timer of some sort. Some big bad Thing is going down, and the adventurers need to stop it. What kind of adventure/campaign can be constructed where taking a week-long rest doesn’t result in towns destroyed, kidnapped princesses sacrifced, or the BBEG inching closer to his plan?
What are some plot hooks that allow for downtime?
- Artifact search. Nothing bad happens if they don’t find it, it’s just a cool thing to discover. Perhaps a rival treasure-seeker to racket up the tension when needed.
- Survive. There might be a clock, but the goal is to run it out. Fight off monsters on the island until rescued. Find your way to the portal out of the Feywild.
What are some other ones?