Old School – New School Analysis

Some interesting thoughts around this OS vs NS gaming divide. MERP being an old favorite of mine, this had me contemplating on that in new ways. I’ve always been a fan of the character creation process…Indeed, where is the “Game” in MERP? Well done!



A player quitting my MERP (Middle-Earth Role Playing) campaign has caused me to think really carefully about the Rolemaster system. Because my lost gamer so very much enjoyed Yggdrasill, I have consequently framed my thoughts by comparing Rolemaster to that Vikings fantasy rules set. I’m seeking to understand what my gamer might have liked about Yggdrasill […]

via Where Precisely Is the “Game” in MERP/Rolemaster? — Home of Old Norse Old School Roleplaying

Non-urgent Adventures and Campaigns?

Some very good adventures/mini-adventures in which time is not a prime driver from over on ENWorld. Checkout the discussion in the comments for sure!




Source: Non-urgent Adventures and Campaigns?

Non-urgent Adventures and Campaigns?

This thread got me thinking. I’ve been reading too many published adventures lately that all have a timer of some sort. Some big bad Thing is going down, and the adventurers need to stop it. What kind of adventure/campaign can be constructed where taking a week-long rest doesn’t result in towns destroyed, kidnapped princesses sacrifced, or the BBEG inching closer to his plan?

What are some plot hooks that allow for downtime?

  • Artifact search. Nothing bad happens if they don’t find it, it’s just a cool thing to discover. Perhaps a rival treasure-seeker to racket up the tension when needed.
  • Survive. There might be a clock, but the goal is to run it out. Fight off monsters on the island until rescued. Find your way to the portal out of the Feywild.

What are some other ones?

Gamer Burnout on ENWorld

This is not an uncommon sentiment. For me, it has often led to tinkering, house-ruling, and homebrewing. In its  essence, this sentiment is the main reason there is a HAG blog at all (however infrequently I post here, the sentiment remains). Head over to ENWorld via the link to read the comments….there’s some sound advice in there.


This is hard to write. I may have to break up with D&D. Maybe I don’t love it anymore. Perhaps I never loved it. I think this because every time I think of the rules, they bother me. Like initiative, I use it but what choice do I have? Six second rounds eww. High level world changing spells and multiple planes of existence aren’t my cup of tea and never were.

The rules for each edition were slightly/heavily modified rules taken from a previous game. Sometimes they were easier to use or understand, sometimes not. As a result, they are simulacra or perhaps more accurately an eidolon. (See what I did there?) I feel like today’s D&D is a bit like heavily processed food. After a while I kinda crave something a little less processed. If they built a game from scratch to simulate(?) fantasy heroism(adventuring) I doubt it would resemble D&D. I understand why WotC wouldn’t do that though. I will definitely still play, because people play it, also I can and do still love the following. 

Swords and armor
Magic and Fantasy
Heroism and adventuring
Solving puzzles and riddles 
Monsters and characters from the various fantasy creators especially ones from or adjacent to D&D.

And I can find all of that in D&D and I haven’t found or made a replacement.

So I am right back where I started. 

Am I alone in this sentiment? Is this a symptom of being a player of rpgs? Is there a cure? Must I endure this sense of wrongness? Should I seek professioal help?