And like that….we have a group!
Pen and Paper, Table-top Dungeons and Dragons….compleat with tweaks and house-rules (not too many)! Fathers and Sons (and Daughters if I can suck her in…)! Here we go.
Here’s the breakdown:
1) The Player Characters (PCs) are HEROES. They don’t focus on piddly schtuff. More on this later.
2) The Setting – The Atlantean World: in the 80’s S. M. Sechi and the rest of the Bard Games crew put out the Atlantean Trilogy: The Arcanum, The Lexicon, and the Bestiary…later revised into The Arcanum and Atlantis – The Lost World (Lexicon/Bestiary combined). This is probably the most evocative, flexible, awesome setting ever for fantasy role-playing. It is essentially our Earth thousands of years ago, before the oceans drank Atlantis….More on this later (it deserves it’s own post). Anyway, this is the setting!
3) D&D 5E – The most current incarnation of Dungeons & Dragons is probably the best ever (and I’ve never said that about a current “new and improved” rule set before). They’ve taken all of the best of the old and mixed it with the best of the new. I like it a lot!
4) Players Roll All the Dice – this innovation puts all the rolls in the hands of the players and can greatly increase player engagement. They roll an attack vs. a static defense score, but they roll a defense vs. a static offense score….and so forth. More on this later too!
5) 0-Level is in effect – The 1st Class Level is on top of this ( 4-12 extra hitpoints for each PC)
6) Instead of rolling a single d20 or a hi/lo (advantage/disadvantage) 2d20 for everything, we’ll be rolling a mid20 (3 d20s, take the middle result or the advantage/disadvantage result). This increases the predictability of random die rolls.
7) Looking at removing secondary “damage” rolls and putting the damage determination into the primary “to hit” roll. More on this later.
8) Hitpoints are always maximum for PCs
9) Magic Missile may be a bit different…..more later.